City: Fort Dun

Fort Dun

Fort Dun
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceFallfield Dutchy
RegionRêre-lonè Holt
Founded1292
Community LeaderLord Gîbeli Woodville Collison
Area25 km2 (10 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation6204 m (20354 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population5866
Population Density234 people per km2 (586 people per mi2)
Town AuraIllusion
Naming
Native nameFort Dun
Pronunciation/dʌn/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Dun (/dʌn/ [Translation Unavailable]) is a subtropical City located in Fallfield Dutchy, Fusan Kingdom, within the Sylvan.

The name Fort Dun is derived from the Sylvin language, as Fort Dun was founded by Gîbeli Woodville, who was culturaly Sylvin.

Climate

Fort Dun has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Fort Dun receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Fort Dun covers an area of nearly 25 km2 (10 mi2), and an average elevation of 6204 m (20354 ft) above sea level.

Overview

Fort Dun was founded durring the late 14th century in fall of the year 1292, by Gîbeli Woodville. The establishment of the new community went well, with no major obsticles durring construction.

Fort Dun was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fort Dun is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fort Dun is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Astonishigly, the perhapse unnessisarily well built defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Fort Dun gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Fort Dun brings to mind.

Civic Infrastructure

Fort Dun has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Dun has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Dun. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Dun's parks.

Fort Dun has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Dun.

Fort Dun has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Dun has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Dun has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Dun has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Dun has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Dun has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Dun has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Dun's public wards, blessings, and other arcane systems.

Fort Dun possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fort Dun has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Dun's natural decorations nor waterways.

Fort Dun has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Dun has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Dun has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Dun's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is long in Fort Dun.

The Fox, Fading near Fort Dun are known to be almost tame, such that they can be put to domestic use.

Fort Dun's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Augury energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 16
  • Farm Laborer: 34
  • Hunters: 25
  • Milk Maids: 13
  • Ranchers: 7
  • Ranch Hands: 17
  • Shepherds: 15
    • Farmland: 23698 m2
    • Cattle and Similar Creatures: 1466
    • Poultry: 17598
    • Swine: 1173
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 586

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 24
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 14
  • Farrier: 43
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 40
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 18
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 16
  • Chicken Butchers: 17
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 24
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 34
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 27
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 18
  • Healers: 16
  • Housekeepers: 18
  • Housemaids: 25
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 20
  • Nursery Maids: 10
  • Pastrycooks: 18
  • Restaurateur: 22
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 13
  • Long Haul Couriers: 13
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 8
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 19
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 12
  • Dentists: 5
  • Educators: 13
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 12
  • Lawyers: 6
  • Legend Keepers: 10
  • Militia Officers: 65
  • Monks, Monastic: 18
  • Monks, Civic: 19
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 20
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 21
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 25
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 18
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 36
  • Spinners: 17
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 18
  • Painters, Art: 3
  • Playwrights: 5
  • Sculptors, Art: 5
  • Wood Carvers: 21
  • Writers: 17

Produce Industries

  • Butter Churners: 20
  • Canners: 18
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 12

2169 of Fort Dun's population work within a Foundational Occupation.

3522 of Fort Dun's population do not work in a formal occupation, but do contribute to the local economy. 175 (3%) are noncontributers.

Points of Interest

Fort Dun is accessed from a nearby river via an intricate series of locks.

POI

History

The the a pair of chausses of Abjuration, an a pair of chausses imbued with potent amounts of Abjuration energies was created in Fort Dun by in time immemorial, reportedly some time during the early 2nd century.

History